Week 12
Since the last class, I have been updating my film. I spent my time animating the unreal shots, so those are pretty much done.
I used the Polar Facility environment present at the beginning of the film and the Sci-Fi Corridors environment because it had assets that represented the structure of my room really well. This required me to swap out the outside environment of the latter map and replace it with the snowy mountains of the former.
My creature and Figma screen recordings will be comped into this footage.
Speaking of my room, I also included an unthemed isometric sketch in the film, inspired by my plans from my update presentation and feedback from my professor to help my audience "get it".

At this point, I’ve been going back and forth on the final aspect of this project. While the animated storyboard portion was relatively straightforward I knew I needed something extra so that my guests would understand the white-label nature of my project, and also to give them a more entertaining experience at the showcase. But this extra element is what I’ve had trouble nailing down.
I got a Meiker account for the game aspect as Scott suggested. However, when going through the platform's rules, they only allow original artwork, (or you have to email them with proof of permission) and I planned on AI-ing a good portion of it. They hand-review every game before they go live, and I didn't want to risk it. I found out there is a there is a preview mode I can keep my game in, so I can just submit the final PSD file as documentation, and that is my current Plan A.
But as the deadline comes closer, I’ve begun to have doubts over how feasible it would be to take AI-generated images with drastically different styles and stitch them together into one Meiker. I’ve also been doubting making a game to begin with since it only really showcases my sample theme instead of the white-label nature of the project.
The game idea came from a common thread of feedback that I received from my professors on demo day so that the guests would have a more entertaining experience and would have something more interactive. So I got to thinking if it would be at all possible to make something that fulfills this requirement but helps the audience understand that the theme I’ve created with the creatures is just one out of tons of possible ways this room could be customized.
However, as I got to thinking even further, I thought of a second backup idea emphasizing a platform, not a game, which was a more polished version of the mini cardboard room I brought in earlier in the semester.
For this, the window and table would have small monitors in them that would play my video and have the Figma user flow on them respectively, so I wouldn't have to make a fully stocked game.

I tried contacting both my professors for some feedback on this, but due to their schedules, I couldn’t get much from them before the next class when we had to meet again to go over our projects in groups.
What little feedback on this I did manage to get in time this week didn’t help me much, But it did inspire me to keep thinking. What if I could have a more basic (read:less customizable) dress-up game that would be playable on the "table" of my miniature, and then send the results to the screen for the window? An idea like this would probably be better in 1:1 scale, but hindsight is 20/20. Hopefully, I can discuss this further in class, and see how I can reconcile this current mode of thinking with my Plan A and timeframe.
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